Dec 09, 2005, 04:58 AM // 04:58
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#2
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Water Magic with Swordsmanship? I'd say fix those stats pronto...
12+1+3 Swordsmanship
8+1 Strength
10 Water Magic
The skills are good, but ditch Power Attack for Pure Strike. You want the weapon to do as much damage as possible. So going 16 weapon is a default for 99.999% of warriors who want to do something worthwhile... I don't know how to use a warrior without 16 weapon anymore...
I'd ditch Healing Signet for Ice Prison. Under Conjure Frost, you've got some damage going on... If you're looking for self - heal, then I'm guessing you're pvp monk must suck 0R you're in CA without a monk...
In any case, if you're going to use a self-heal, I'd definitely consider using one of the strength [delay] heals like Endure Pain or what not... If you use it and couldn't kill someone, then a healing sig isn't going to help in any case...
Not a bad idea for a build btw...
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Dec 09, 2005, 06:12 AM // 06:12
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#3
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Frost Gate Guardian
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Quote:
Originally Posted by Yukito Kunisaki
The skills are good, but ditch Power Attack for Pure Strike. You want the weapon to do as much damage as possible. So going 16 weapon is a default for 99.999% of warriors who want to do something worthwhile... I don't know how to use a warrior without 16 weapon anymore...
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I wanted to run pure strike but I wanted spammable low recharge attack skills. At 13 strength, power attack does +27 which isn't bad at all considering that sword 15 provides pure strike with +30. Also at 13 strength, warrior's endurance lasts for 21 seconds. At 12... 19 seconds. Thinking at the margin, 1 point for 2 additional seconds is worth it in my book especially when the build is based around the skill. Swd16 is overkill in this build provided that I have only one sword skill and the overall benefit from swd15 --> 16 is only 111% --> 115%.
Quote:
I'd ditch Healing Signet for Ice Prison. Under Conjure Frost, you've got some damage going on... If you're looking for self - heal, then I'm guessing you're pvp monk must suck 0R you're in CA without a monk...
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The build was meant for CA. Can't rely on getting a monk in CA these days. Besides with all kinds of condition/hex users walking around, it pays to have self heal If one wants a little more healing power, I find a good compromise with damage and healing using swd14/tact9.
Last edited by Nexx; Dec 09, 2005 at 06:38 AM // 06:38..
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